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Empire Status

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1Empire Status  Empty Empire Status Sun Sep 11, 2011 5:44 pm

Shazere


Admin

Each Empire has three factors that itself its position in the cluster. These three factors are Public Approval, Economy, and Imperial Reputation. Each factor can be increased or decreased in a number of ways. Good ratings provide bonuses and advantages against enemy Empires, while bad ratings can cause penalties and danger.

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Public Approval reflects the populace' approval for its leaders and its willingness to follow them. High approval lets leaders get away with things they couldn't normally, but low approval increases the risk of protests, coups, and rebellions. Players begin with the rating of Accepted by default in each region, but their actions will move them up and down on the scale. Public approval varies BY region, where the capital might be peaceful, calm, and support the ruler the frontier provinces could be near open revolt. Each approval rating has a scale 10 (being unanimous) is obviously the best with 1

Unanimous Approval - the best rating possible. Governments with this rating enjoy almost unstoppable support. They are untouchable by political rivals, and it would take a major disaster to turn away the public's faith in them.
- No civil unrest
Scale: 10

Popular - The ruling government is popularly supported. Any malcontents keep their heads down and their mouths quiet.
- very low possibility of protests
Scale: 8-9

Accepted - The government is accepted by the populace, but it is not overly popular. Those who disagree with the ruling powers will voice their opinions, but will not be able to cause significant trouble unless something happens.
- slight possibility of protests or riots
Scale: 5-7

Unpopular - An unpopular government is in power. People still tolerate the rulers, but they are actively looking for alternatives who might do a better job.
- moderate possibility of protests. slight possibility of riots. very Low possibility of coups
Scale: 3-4

Loathed - The government is largely loathed by the masses, who ignore laws when possible and are likely to voice their objections to current policy vocally in protests or riots. Any opposition party is likely almost as strong as the government.
- high possibility of protests or riots. Moderate possibility of coup or rebellion
Scale: 2

Despised - the government has lost all credibility in the eyes of its subjects. The only thing keeping its members in power is brute force, but opposition groups are working hard to change that.
- Very high chance of civil unrest
Scale: 1

Things that Improve Public Relations:

Investing Infrastructure Points in Public Welfare

A prosperous economy

Military victories

Constructs


Things that harm Public Relations:

Military defeats

Allying with empires that have a low Imperial Reputation

a Recession or Depression



Last edited by Shazere on Tue Sep 20, 2011 4:34 pm; edited 1 time in total

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2Empire Status  Empty Re: Empire Status Sun Sep 11, 2011 5:46 pm

Shazere


Admin

Wealth:
Wealth determines the economic productivity of a region. It can vary from region to region, while some might be exceedingly rich and choked with natural resources another region could be starved of resources and have little in the way of money. Like public approval, Wealth is on a scale of 1-10. 10 being a booming economy and a 1 being a region in the midst of an economic depression.

Booming - The best rating. Economies that are booming are growing at an extraordinary rate. Ecstatic citizens are raking in larger salaries and more goods while factories run at full production.
Regions produce: 100 IP
Modest bonus to Public Approval
Scale: 10

Prosperous - The economy is prosperous and growing. Industries are expanding to meet growing demand, and unemployment is low.
+5% Industry Points
Slight bonus to Public Approval
Regions Produce: 75 IP
Scale: 8 to 9

Stable - A stable economy is healthy, but sluggish. People are not suffering, but they're not getting ahead either. Industries are at high capacity, but expansion is slow.
Regions Produce: 40 IP
Scale: 5 to 7

Recession - The economy has dipped into a recession. Growth has stopped, and Industries have been forced to cut their labor forces to adjust for reduced demand. People aren't happy, but most competent workers have kept their jobs.
Regions Produce: 20 IP
Slight decrease in Public Approval
Scale: 3 to 4

Depression - A major depression is devastating the empire. A significant fraction of the population is unemployed, and major Industries are struggling to stay afloat, much less make a profit.
-20% Industry Points
Regions produce: 10 IP
Scale: 2

Collapsed - The economy has entirely collapsed. Banks have shut down, factories lie empty, and grown citizens beg for food in the streets.
Regions Produce: 10 IP
Major decrease in public approval
Scale: 1

Things that Improve the Economy:

Trade agreements

Investing Infrastructure Points in Exports

Territorial expansion

Stability


Things that weaken the Economy:

Broken trade agreements

Lost or conquered territory

Unrest



Last edited by Shazere on Sun Oct 09, 2011 11:54 pm; edited 3 times in total

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3Empire Status  Empty Re: Empire Status Sun Sep 11, 2011 5:47 pm

Shazere


Admin

Imperial Reputation represents how the masses of the cluster view the Empire. It does not reflect the views of ruling governments, which are often ruled more by practicality than scruples, but can influence their decisions through the feelings of their subjects. Empires with good reputations can exert significant influence over other empire's people, while empires with bad reputations may find themselves isolated due to the opinion of foreign masses.

Beacon of Influence - Children with they were born in your empire instead of their homeland. Many of your empire's cultural practices and opinions are common knowledge or have been adopted by foreign states, and your people are considered paragons of trustworthiness.
- Other Empires receive a significant Public Approval bonus for allying with you

Applauded - Your empire exerts some influence due to the predominance of its culture, economy, and foreign activities. People point to it as an example of things done right.
- Other Empires receive a small Public Approval bonus for allying with you

Unremarkable - "Eh" or "where is that?" are the most common responses when your Empire is mentioned. Your people are not notable enough to garner any serious attention on the international stage.

Disliked - Your empire has done a few things that people aren't too crazy about, but what empire hasn't? The name elicits a vague dislike in many, but has its supporters and few serious detractors.
- Other Empires receive a small Public Approval penalty for allying with you

Pariah - Due to the Empire's actions it has become something of an international pariah. Citizens of other nations are distrustful that anything your leaders say will be true, and they consider any of their own leaders who might trust you to be idealistic and foolish.
- Other Empires receive a moderate Public Approval penalty for allying with you

Rogue State - Because of major breaches of international conduct and downright unpleasantness your empire is considered a rogue state. Many feel that your rulers are best done away with, and maybe your people as well. Citizens actively encourage their governments to cut off all relations with you.
- Other empires receive a major Public Approval penalty for allying with you

Things that improve imperial reputation:

investing Industry Points in Cultural Exports

following treaties

cultural or religious aspects


Things that harm imperial reputation:

wars of aggression

breaking treaties

major atrocities

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4Empire Status  Empty Re: Empire Status Tue Sep 20, 2011 4:37 pm

Shazere


Admin

Security:
An Empire's security rating determines how effective enemy espionage activities will be in the nation's territory, espionage activities can range from gathering intelligence on troop movements to sabotaging constructs. A high security rating will make it very difficult (if not impossible) for enemy agents to operate in an Empire's territory effectively. However, a low security rating in a region increases the chances of espionage attempts dramatically. Scale's range from 1 to 10, with 10 (Police State) being the best and Anarchy being the worst. Security also effects the severity of revolts when they occur. A nation with a high security rating will be able to isolate them when they occur and snuff out enemy leadership. However, a nation with low security might see rebellions quickly spread to other cities and even across regions.

Police State- This countries regional security apparatus is impregnable, it has eyes and ears everywhere from the houses of the high born to the lowest street urchin. Nothing slips past this nation's intelligence service.
Scale: 10
VERY low chance of espionage attempts succeeding.
Very high chance of rebellions being dealt with effectively

Counterintelligence:
This state's ''security apparatus'' is highly efficient and capable, most thing's don't slip by the local security bureau and leads are often followed up on.
Scale: 8 to 9
Low chance of espionage attempts succeeding
High chance of rebellions being dealt with effectively

Security Apparatus Network:
This nation has adequate security precautions in place to ensure that major incidents do not occur, while security lapses do happen they are not often.
Scale: 5 to 7
Normal chance of espionage attempts succeeding
Normal chance of rebellions being dealt with effectively.


Intelligence Failure:
The local intelligence agency is in trouble, it's no doubt understaffed and underscored. Or it's leadership is simply incompetent, regardless cracks are beginning to appear.
Scale: 2 to 4
High chance of espionage attempts succeeding
Low chance of rebellions being dealt with effectively.

Anarchy:
The security here is abysmal, the borders are practically free to walk across ,there is no active attempts at intelligence gathering, the informants network is laughable, and it would be easy for someone to plant a bomb virtually anywhere.
Scale: 1
High chance of espionage attempts succeeding.
Low chance of rebellions being dealt with effectively

Thing's that Improve Security:
Constructs

The amount of soldiers stationed in a region

High Public approval rating

Thing's that Weaken Security:
Lack of troops in a region

Low public approval rating

Military defeats

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